E-sports in India has been in the spotlight for some time now. We’ve seen large prize money, the influx of several brands, and some interesting acquisitions in the space. With every e-sports firm clamouring to be the first in their respective niches such as Ucypher claiming to be the first in broadcasting e-sports in India (which is far from the case) and Cobx claiming to be India’s first international e-sports tournament (which it isn’t), we dispel the myths surrounding e-sports in India on this episode of Talk About Games — Gadgets 360’s weekly gaming show.
Aside from talking about Indian e-sports’ obvious fake news problem, host and Games Editor Rishi Alwani is joined by Aditya Shah, a veteran pro gamer and Product Head of the ESL India Premiership to discuss the origins of e-sports. From the days of the World Cyber Games along with Reliance and Microsoft’s attempts at making Halo on PC popular in India, to the rise of MOBAs like Dota 2, we explain what e-sports in India was.
In addition to this we talk about the possibility of e-sports going mobile with the advent of Clash Royale and Vainglory, as well as the actual popularity of e-sports in India. With the likes of PUBG and FIFA, can e-sports in India go beyond the established confines of Counter-Strike: Global Offensive and Dota 2?And can playing games professionally be a sustainable career?
All this and more in Talk About Games — Gadgets 360’s weekly gaming show. Join us every week, Friday night at 9pm IST for a brand new episode of Talk About Games.